As a Guardian who’s danced through more seasonal events than I can count, I’ve got news for you: chasing temporary roguelike modes is like trying to hug a Taken Phalanx—pointless and mildly painful. Remember the panic when Coil vanished into the DCV? Or that sinking feeling when your favorite activity got Thanos-snapped? Yeah, me too. But here’s the spicy truth: The Edge of Fate expansion just smuggled roguelike goodness into everything, and honestly? It’s glorious. Forget praying for a permanent mode—Banes are now the chaotic confetti in Destiny’s eternal party.
Banes: From Raid-Exclusive Snacks to a Full Buffet 🍕
Pre-Edge of Fate, Banes were like that exclusive club only endgame sweats could access. You either:
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Suffered through Day One Raid wipes
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Or waited months for a seasonal roguelike teaser
Now? They’re slathered on EVERYTHING. Patrols? Banes. Campaign missions? Banes. Even that public event you speedrun for bounties? Surprise! Banes. It’s like Bungie took our roguelike cravings and said, 'Have the whole darn kitchen.'
People Also Ask: 'Will Coil’s return even matter now?'
Sure, the Portal hub’s rumored to bring back Coil (act fast—DCV looms!). But why stress? The new modifier system lets us craft our OWN chaos. Mixing Banes feels like mad-scientist gameplay:
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🤯 Combine 'Attrition' (slower health regen) + 'Solar Flare' (exploding solar shields)
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😈 Stack 'Glass Cannon' (deal/take more damage) + 'Momentum' (speed boosts on kill)
The loot incentives? Chef’s kiss. Harder combos = shinier rewards. Suddenly, that lost sector run feels like a high-stakes dungeon.
Permanent FOMO Fix or Temporary Copium?
We’ve all mourned activities vaulted too soon (pours one out for Menagerie). A dedicated roguelike mode could vanish again—but Banes? They’re woven into core systems. That’s the genius. Instead of begging for crumbs, we got:
Old System | Edge of Fate Upgrade |
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Limited access | Modifiers in 90% of PvE |
Static combos | Customizable chaos |
DCV anxiety | Year-long staying power |
Roguelike Pie? Nah, We Got the Whole Bakery 🥧
No, we didn’t get a permanent roguelike mode. We got something sneakier—roguelike DNA injected into Destiny’s bloodstream. Campaigns feel unpredictable. Strikes demand fresh tactics. Even Gambit’s marginally less painful (emphasis on marginally).
So, is this better? Let’s see:
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✅ Replayability? Sky-high
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✅ Accessibility? New lights won’t get gatekept
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✅ Fun factor? Watching a Dreg explode into confetti because you stacked 3 Banes? Priceless.
People Also Ask: 'Are Banes just a band-aid for no new modes?' Maybe! But when the band-aid drops triple loot and makes Thrall migrations feel like a zombie apocalypse? I’ll take it.
Final Thought: Embrace the Beautiful Chaos
The Edge of Fate didn’t just add difficulty sliders—it made us the architects of mayhem. Temporary modes come and go, but systemic change? That sticks. So slap on those Banes, Guardian. Turn a Heroic Story mission into a roguelike survival horror sim. Laugh when your 'Glass Cannon' build backfires spectacularly. Destiny’s always been about creating your own legend—now we get to make it gloriously, stupidly unpredictable. 🔥
...Now if you’ll excuse me, I’m off to test if 'Chrono Burn' + 'Berserk' makes Overload champs cry.
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